/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include "behaviac/base/core/config.h"

#include "behaviac/base/core/memory/memory.h"


namespace behaviac
{
	static IMemAllocator* gs_pMemoryAllocator;
	IMemAllocator& GetMemoryAllocator()
	{
		if (gs_pMemoryAllocator)
		{
			return *gs_pMemoryAllocator;
		}

		return behaviac::GetDefaultMemoryAllocator();
	}


	void SetMemoryAllocator(IMemAllocator& allocator)
	{
		gs_pMemoryAllocator = &allocator;
	}


	const STagOperatorNewType& STagOperatorNewType::GetInstance()
	{
		static STagOperatorNewType DEFAULT_TYPE;
		return DEFAULT_TYPE;
	}


	const STagOperatorNewArrayType& STagOperatorNewArrayType::GetInstance()
	{
		static STagOperatorNewArrayType DEFAULT_TYPE;
		return DEFAULT_TYPE;
	}

}
